Change Log
Looters of the Arcane » Devlog
Looters of the Arcane
Change Log
Created 24JAN2019
- Player
- Jumping
- Jumping Parameters Changed
- Can now jump more effectively
- Gun
- Model
- New Pistol Model
- Animations
- More realistic looking Shoot animation
- Positions
- Position and Rotation
- Both changed to allow for more accurate fire
- Muzzle Position
- As you shoot
- Position changes to create less accurate fire
- Movement
- Run and Walk
- Base Number Changed to Slider
- Run Speed now = Double Walk Speed
- Walk Speed = 5
- Run Speed Was 8
- Now is 10
- Hub World
- New Display Cases Added
- Dragon Display Added
- New Pottery Display Added
- Railing Added to Helipad
- Collision Added Around Helipad
- Can no longer jump off of Helipad
- Ancient Greece
- Terrain changed to prepare for new assets.
- Replaced False Walls With New Model
- More difficult to tell you passed through a false wall
- Added more false walls to the Labyrinth
- Feudal Japan
- Sword Wall Exit Locations
- Bug Fixes
- Can no longer jump up walls
- Fixed jump breaking and not allowing to jump
- Various Null references fixed
- Gameplay Optimized
- Fixed WinBox in Greece
- Now player must get to edge of map to escape
- Was able to go to escape while still underground before
- Disabled Flashlight in Hub World
Files
Looters of the Arcane 433 MB
Jan 30, 2019
Get Looters of the Arcane
Looters of the Arcane
Status | In development |
Author | Jerbear Native |
Genre | Survival |
Tags | 3D, First-Person, looters-of-the-arcane, maze, Parkour, Survival Horror |
More posts
- October Patch NotesOct 13, 2018
- New Changes - May 2018May 26, 2018
- Control SchemeApr 18, 2018
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